Official walkthrough Availability Monetization Microtransactions Game data Configuration file (s) location It's unknown whether this game follows the XDG Base Directory Specification on Linux. If not, use the zip-line on the west edge of the Tiffmoor Bluffs to reach the island (Westspring Bluff) with the hot spring. You can find one around The Great Shade - listen for the hooting (30 glowstones) A Wounded Waterfox Talk to the Park Ranger on the path near The Great Shade Go to the cave with the Waterfox. We got the money and the pass, all we had to do was compromise our principles. From here face west (the moon is always North) and walk straight through the brush. The beach cavern you came to at. Your inspiration meter has filled a small amount for simply investigating this tower. Standing at the ruins you should see two windmills to the north, walk to the one on the right. This estimate is based on the median completion time from 271 TrueAchievements members that have completed the game. Speak with the love-struck Evelina, just ahead on the left. Azad, the one responsible for designing much of Lyndow's architecture, mysteriously went missing years ago. Owl disappeared and will not regenerate. Head to the island in the middle of the lake so you can get a better boat. On the second floor talk to Helena and Vadim, exhaust all dialogue options. Head to the house next to the inn and talk to Ehsan who has a jug on his head. End the conversation and run around trying to find a way out, or just wait, the result is the same. Speak with Pilot Nessa. Speak to Alejo when you're ready to go. We'll want to find as many as possible early on as it will prevent some backtracking. You should have (4) samples now. Rest until 6:00 am. Talk to the inhabitants to learn about their lives. We'll visit those later. Set the time to 10:00 am-ish, and walk back along the path you just traveled and into the domed building in Lyndow. Speak to Zahra. Capture the world on canvas using your artist's easel. If you look to the right you'll see a new collectible, feather. >Can I ask you about a box?>Do you know what 'Medve' means?>Take a look.>What is it?+Quest: Locked Box Updated>Glad to help! >[Turn in Commissions]+Commission: A Lonely Tower +15+Commission: A Small Stone Bridge +15. Eastshade Studios was founded in December 2013 when Danny Weinbaum quit his day job as a 3D environment artist in triple-A games to build a weird world (Eastshade).We are committed to making worlds that feel like true places, and exploring the ocean of game design outside of combat. You'll receive the map by completing the "Cartographer's Ink" quest that's in The Great Shade. Speak to Nadir. Genre-defining skate-em-up OlliOlli finally makes its debut on the Nintendo Switch. Roshanara: Part 5 of the short questline. After that, you should pick up all the fabric that you find. Gathering Most gathering items (plants, wood, and similar things) respawn after 2-3 in-game days. REPEAT UNTIL>Yes.>I agree.>I'll do it.>Okay.+Quest: Tiem's Command Updated+Recevied: (1) Tiem's Antidote. Each commission will be marked completed upon doing so. Around the outside are several stalls. We're going to head back to Rayna's House so turn to the right and follow the lake, looking up to the right for her house. Hit to speed the trip up if you like. Go back into the inn. You'll see a wooden ramp leading up to the store we're looking for. Talk to Leela the Librarian in Nava's University Library. if you look carefully at the dials all the blank segments are lined up, meaning this lock is currently set to 0 0 0 0. Head into the house for Sinkwood Inn [Location 25/43]. Follow the trail of apples and apple cores out the archway and down the dirt trail, turning left down the hill. Using it is discretionary. Stop at the small bridge and paint a picture of it. Leave Nava and stop in the middle of the bridge. The player can acquire letters by finishing quests for the people of Lyndow and in the park around The Great Shade . Discuss this walkthrough in its Walkthrough Thread. Eastshade - Gameplay Walkthrough Part 1 - Prologue - No Commentary (PC) 38,438 views Feb 13, 2019 254 Dislike Share TheBlueDragon 23.3K subscribers Eastshade Gameplay Walkthrough No. Getting turned around is easy so try to keep your bearings. This happens around 7:15 pm. I am.>Okay.>Wow, you really worked hard on this!>You'll want to start with a nice canvas>Let's make it together>We need to collect boards and fabric +Quest: An Artist in Training. Go into the next door on the left, it's unmarked. The adventures continue with more commisions for my beautiful paintings, completing Tiem's Command and starting the Thief of the Sinkwood Inn. Soon you'll reach Old Lyndow [Location 3/43]. >No.>I'll pick you up an elixir.+Quest: The Exlir of Life>Bye. That's all we can do in Lyndow for now so let's pay the toll and head over the bridge. Turn off the path towards the large stone on the right and you'll see a new item, Fooxitar Eggs. Walk back along the ice to find Excavation Site [Location 41/43] and unlock: Approach the tents, read the book for inspiration, and take the boards and fabric. Having blank canvases on hand can really save on backtracking, so load up on a few if you're short like I was. >Sounds like a tough job.>What's a waterfox?>Where did your partner go?>What do you need to trap one?>What will you do?>What will happen to the waterfox?>Can I go see them?+Quest: A Wounded Waterfox>Bye. The lock has dots instead of numbers on each dial, with the exception of one segment, which is considered zero. Select the fishing pole from your inventory, select either mushrooms or eggs as bait, both work equally well. Explore every possible area of Eastshade and step away from roads and paths. Pick up all the boards and fabric there. Eastshade PC Keyboard Controls. >Are you a trader?>That's too bad.>Okay.>What do you need me to do?>You left a box? Pick it up for now but be sure to keep an eye on the time. Here you will find 3 books you can read for inspiration, none are collectible. loved the underground tea room. Further around you'll find Zahra in another room. It's a perfect name.+Quest: The Air Balloon. Now we know it's a sham.>[Pick Topic] Top Floor Pass. Collect the boards and fabric nearby. Speak to her for. We will get a pass from Zahra when we complete her quest. Turn off the path and follow the river's edge to it. And for later: can you recommend another game that is like Eastshade? If you have previously picked up any fabric he will not give you any, and we need it. Use all the eggs for bait as you like but save 2 inky caps for an achievement later. Step back near Tifa's House and paint one picture that has the inn, the gazebo, and the domed building we just let, in it. Speak to him. Question: Can we make a campfire? There's fabric on the barrels opposite Horf. Take the dirt path to the house on the hill above you. Leave the trail and head to the farm. Just ahead is a man sitting on the ground, He's Horf. Look for them everywhere when in town or around buildings. Travel outside is impossible until we buy a jacket. Nika sells Lynodian Brew (1) glowstone and Meadowspice Mead (6) glowstones. Use this code to open the box in Vadim's room. Gather five scragweed and bring them to her. >What are you doing out here?>Is this food yours?>Did you steal it from Toma's farm?+Quest: Toma's Apples Update. Construct a Raft and set it in the water. Head to the two-story circular domed building and speak to Aliyyah who is standing nearby. Make a U-turn at the top and see Zahra in the first door. Up ahead you'll need to stack the floating boxes to be able to interact with the burning flame floating in the air. >Yes.>[Browse Goods]+Buy: Elixir of Life (10) Glowstones. We're going to find and catch Old Pops now as he's in the waters nearby. Head in a 2:00 o'clock position around the large boulder where you'll pick up the path again. >In that thing?>Why is it called the "Busting Bubble? Get to Toma's farm and speak with Toma again. It takes between 8 and 10 hours to complete the achievements in Eastshade. Continue on the stone path until you see a dirt path branching to the left, take it. >A tea would be lovely.+ Received: Lyndwain Tea>I'm not from Eastshade.>Drumming?>I haven't heard any drums.+Quest: Chorus of the Night>See you. We'll be back to Nava again so let's press on. I reloaded a save and she wouldn't even talk to me. Paint a picture of the snowy peaks above the balloon in the distance for a future commission. Pilot Nessa will not dialogue with me, though. >[Turn in Commissions] A Simple Chicken +15A Watermill +20A Cob House in the Country +15A Portrait of Despair +30. Now move along the river to a school of larger green fish and use the blue minnows as bait. Paint the view from the gazebo in Lyndow. With a fire pit, a tea kettle, and 3 mountainwort you can make Mountainwort Tea. Keep pushing forward. Eastshade Story walkthrough Eastshade AT SEA One note before starting. Once you reach Restless Reach after the balloon ride you will need to make a painting as one of main story quest requirements. ), With that saved paint a picture of a windmill for. Talk to three different people you've done quests for previously and they will give you references. This is the main quest of the story and you will complete parts of it as you progress throughout the game. Make friends and help those in need. From her head towards the indoor market where the art dealer and turn in your commissions: If he's not there sleep in your room at the Tarnished Teapot and get up at 6:00 am. Eastshade Cheats. With that out of the way, let us begin. From here we have to walk to the top of the broken section of the broken wooden ramp that Tanik needs to climb out. You'll receive notification for Tiffmoor Bluffs [Location 34/43] if you haven't already. Read the book on the top floor of the inn. PICK THEM ALL UP, except for Black Thistle. Ensure you have all the above materials to build the two boats because we need them for our next destination. (10) for the first three, then (1) for each afterward. On a writing table to the back right is, and on the table at the base of the next flight of stairs is, Go up the stairs to the residential rooms. We'll walk you through how-to complete each quest, and locations for hot springs with other helpful hints and tricks along the way. Discover mysteries and uncover secrets about the land. Since the sun is moving in the sky you might have to be repositioning them. Follow the base of the university to the end, you'll see Sheriff Efe. At this point, I received Carpenter, for making (15) canvases. (I kept Old Pops but the journal update says I let him go). Missable trophies: Detective, Go-getter, Adventurers Spirit, Master Brewer, Well-to-do, Clara's Song, and Candle Thief. That's steep!+Quest: Second Chances, Step outside and you should see fish swimming in the river. If you don't have a tent set down before it gets cold you'll be transported back to the inn, this happens around 7:15 pm. Be sure to save it correctly. Some characters move around the map according to the time of day, if an NPS is missing try adjusting the time. The combination is 5 9 4 1. From here walk east and soon you'll see the top of an obelisk ahead: walk to it. Stop at, and enter the first house you see, on the right. He'll meet up with me at the Bakery in Nava. Anti Slip Coating UAE Go to the Abandoned Tower at night. Pick up the boards and locate the Mysterious Box in the sand. There's also a hot spring near here that we need to visit. [Give Viktars Box]+Quest: Locked Box Completed [Quest 34/36]>Yes, Siree!>No thanks. Face the chimes and hit to be able to play the tune, then, Elderly Hiker randomly walks along the path ahead. is jump if you need it. You're timing will vary so keep making them if you haven't already. Head back out to sea continuing to the right. You could have told her to make the report, but if you told her you would do it then you'll have to wait until you arrive in Nava to complete this. Author: Peter and edited by BloodDragooner. Take this all the way back to Viktar. Look to the right for a passage down; take it. +Commission: A Simple Chicken (15)+Commission: A Watermill (20)+Commission: A Portrait of Despair (30)+Commission: A Cob House in the Country (15). -Quest: A Wounded Waterfox Completed [8/36]+Schematic: Tent [4 fabric, 6 stick, 5 twine]Make (5) twine, pick up any other materials you need, then a tent. Speak to Emine, > Could I borrow some soap?> Ehsan's head is stuck in a jug> I barely know him.> What's the dirt> Why's that?> I'll consider it.+ 15 Glowstones+ Soap+Quest: An Unsuitable Parent. Speak to Cartographer, >That would be useful.>[Give Inky Caps]+Quest Cartographer's Ink-Quest Cartographer's Ink Completed [9/36]+Map (I hope you have a big TV or a magnifying glass). Do not give Sanja the materials as we'll need them. It a novelty that if you're really into this game you'd probably enjoy it. [ALTERNATIVE PATH] The Elixir of Life - don't sell the samples but take them to Zahra on the third floor. If you look to the right you'll see a new collectible, feather. Go into the hut at the end and interact or pick up everything inside. Save game data location Save game cloud syncing Video Video settings Speak to him. This dirt path will quickly bring you to a small hut, enter Viktar's Hut, +wax [Candle 7/31]+Schemtaic: Fire Pit [4 sticks]+Inspiration, Head back to the stone path and backtrack to Ranger Viktar. Maybe I should investigate. You can keep the old fish or throw it back. >I'm friends with Evelina.>I'm new to Eastshade.>You must have fun sometimes.>Where's your favorite place?+Quest: A Marketplace Romance Update>It sounds nice.>[Pick Topic] Toxic Tubers+Quest: Toxic Tubers Updated>Back.>See you. The Old Woman asks you to retrieve her book, which starts a quest. >[Pick Topic] >Toxic Tubers+Quest: Tuber Troubles Update+Recieved 1 toxic tuber>Back>Nevermind. If that's your thing, go for it. Take your reed boat and use it to sail up way north to Ocean's Breath and you will find the Excavation site. From here backtrack up to the ruins, we just passed. The Woodworker has an outside stall that sells a wooden bicycle for (80) glowstones. All rights reserved. This area is called Westerly Woodlands [Location 26/43] although the game never told me. Walk up to the abandoned tower and sleep in your tent until dark. You'll get the hang of the buildings soon I'm sure, but let me label a few of the major locations here. Time to 100%: 15-20 hours. Mainly because I was trying to figure the game out, but also because it enabled me to collect materials while I walked. Speak with her, using all dialogue options and. Turn back on the dirt path, walking away from the moon, turn left onto the stone path, until you get to Ranya's House. (If Kai does not advance the quest, sleep a day and return). Follow her brief instructions to find boards and fabric. At the end of the stone path, turn right onto the dirt trail until it splits. which will b. This game is so glitchy that if you don't save it right away it may tag the picture as a commission (we'll receive them soon), even though it was taken as a memorial painting. Give Onur a painting of the beach to learn how to make twine. You should see glimpses of a town directly in front of you. Now we can stay out all night. You can make a different decision if you'd prefer a different experience. Zip back across and take the stairs down. >I can do that.+Receive (5) Empty Vials+Quest: The Elixir of Life Update>Bye. Walk over the stone bridge into a domed hall-like structure, speak to Ennio. Take it all the way to Osha. >I Like taking my time.>Not at all!-(7) Sticks Removed+Quest: The Little Mice Updated. Step back outside and go around to the dock at the back of the inn. Paint a commission picture of the starry ceiling. Then pick up the last commission. Leave and return later to Zahra so she can finish her tests on the samples. Now head up to the third floor of the university, making a U-turn at the top of the stairs and going into the first room on the left. Vous devez prendre le ballon dirigeable pour pouvoir atteindre le plus haut sommet. (Having completed the game I'm not sure what this character's role is other than setting a mood? Speak to One Glowstone Guy. Return to the tents and speak to Commander Liliana again. Speak to the person standing on the raft to the left, Roots Leader. then leave through the tunnel. And lastly, a greater than symbol (<) will appear to indicate a dialogue choice that should be selected. For my game, the time was getting to be almost 7:00 pm and I knew I'd need to find shelter. You'll need this for a future quest. >I saw drummers.>Let's go!>They were right here.>I swear there was a door.+Quest: Chorus of the Night Updated+[New Topic] Night Drummers. 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